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Acquire Editor Suite Introduction

 Introduction

Planning a Project

Before you start we recommend taking some time to think about your project. Deciding upon aims and objectives will help determine the structure of your project and the content for each page.

For example, content on a digital screen located in a fast food restaurant may require menu changes and updates throughout the day; whereas a touch screen kiosk may have a larger emphasis on taking the customer through a process, such as registration or the completion of a customer feedback questionnaire.

Project Structure

Using the Acquire Editor content can be structured into pages and playlists to create a complete project.

Pages: Pages are used to layout content and can playback most media file types including, videos, animations, graphics and text. The size of a page can be pre-defined and is normally set to the size of the screen that the project will be played on.

Page Templates: A page can be saved as a page template so that it can be re-used by another user at a later date. This way, smaller changes can be made to a page like updating text without having to redesign an entire page from scratch.

Playlists: A playlist is made up of 1 or more pages. The time, date and order that playlists appear can all be edited in the Acquire Editor.

Acquire Project: A project is typically made up of playlists and other commands, for example, you could specify a time at which your screen goes into sleep mode to preserve the longevity of the screen when not being viewed.

Project Testing

You can preview your project before deploying to ensure that your project works correctly and there are no hidden problems. If you have created an interactive project it is a good idea to select every possible option to ensure that your project navigates to the correct page.

Project Deploying

Once you are happy with your project it can be sent to your players to be shown on your screens. There are 3 methods of deployment including, a manual deployment (transferring your project by using a memory stick), deploying across a local network or by using our highly secure and fast,

See: Testing & Deploying